DONE
- Create an Experience entity with an Experience and Creature components.
- Modify a creature and add the exp component in a creature factory.
- An exp entity is added to an engine when a creature is killed.
PLAN
- Add a code maintenance category (refactoring) and put following items in there:
- An Attacker and defender components inherit a creature component.
- Settings use a size component instead of cell size component. Accessors stay the same.
- Refactor events.
- Do research.
- Create a leveling system that processes experience entities.
- Unit test changes.
- Document changes.
- Add a player’s stats layer to a Game Screen.
- Split a “Turn counter” card up.
IMPEDIMENTS
- Problems with a workflow might arise.
- I committed to only 20 hours instead of 40. I have to get back to a sprint planning and commit to some more items. I think I will take care of a message log.