DONE

  • Create an Experience entity with an Experience and Creature components.
  • Modify a creature and add the exp component in a creature factory.
  • An exp entity is added to an engine when a creature is killed.

PLAN

  • Add a code maintenance category (refactoring) and put following items in there:
    • An Attacker and defender components inherit a creature component.
    • Settings use a size component instead of cell size component. Accessors stay the same.
    • Refactor events.
    • Do research.
  • Create a leveling system that processes experience entities.
  • Unit test changes.
  • Document changes.
  • Add a player’s stats layer to a Game Screen.
  • Split a “Turn counter” card up.

IMPEDIMENTS

  • Problems with a workflow might arise.
  • I committed to only 20 hours instead of 40. I have to get back to a sprint planning and commit to some more items. I think I will take care of a message log.